I recall a catch phrase from my 1991 Preschool Learning Association-accredited course for jobseekers wanting to work with the under-fives age range: "Play is a learners' work."
I recently received a news item about a game promoting nonviolence through co-operative games. This game is seeking sponsors.
A cooperative board game about disarming war planes.
The story
Welcome to the disarmament movement. Thank you for volunteering to save lives and reveal the hypocrisy of those in power....
Who is devising and promoting this game?
By
contrast, I was recently struck by the promotion of militarisation of
children the BBC indulged in with televised news items about the winner
of a shoot them up 'action' game called 'Fortnite' that had huge prize
funds attached to it.
A Japanese friend I met in London when she was working
with disabled activists in the UK told me that such games were active in
Japan partially as a means of subduing the reflective learning
qualities associated with combating social injustice, while Japan's
phenomenon of
karoshi parallels the mainland Chinese
guolaosi.
What kind of society/world do the promoters of 'Fortnite' want to promote? And who are they? Do they have links with armaments industry and its profiteering at the expense of others' misery?
Alan Wheatley